Here is my wind powered super hero mood board!
Hey guys! Here's my lil pig for Dave's class.
I was assigned the dressing room from the Clue mansion, with Mrs. Peacock as my character and a revolver as my murder weapon. To assemble my project I've used Substance Painter, Photoshop, Maya and Unreal Engine 4.
Paintings and Song:
"Children With Parrot", Christina Robertson, oil on canvas, 1850.
"Zinaida Vusupova", Christina Robertson, oil on canvas, 1845.
Song is "Absence (Bibio Remix)" by Clark.
How can we make this fairly ordinary chair look more interesting? We could give it some buttons!
Select verts that are nicely spaced out on the chair cushion
And chamfer those dang verts! They may or may not give you polys that aren't nice quads and tris (we'll address this soon).
Then select those verts (or the inner faces) and push them in! No need to extrude, though you may if you want a smoother angle gradient.
Now we can add some pretty buttons. I like quad spheres to I jammed some of those in.
Now stick that piece of furniture in your room! Note that I've triangulated my mesh so Unreal won't give me a hard time. Time to make this sad grey room colorful!
Some purpleeeee tiles!
Bonus Round: pruutttteyyy flowersss
Today I learned how to make some sweet seamless patterns thanks to a cool Zbrush plugin.
Some rocks ovahhh here
Today we made some grass for unreal ... bonus round: flowers!
I've grunged up the environment slightly, improved the lighting so it works better with the objects in the scene, and changed out the colors of some meshes! Hope it looks a lil' better.
Today we learned how to make Logo that had suffered a bit of weathering.
Here are some shots of my spaceship environment from Advanced 3D Environments class
The plants (exception for flowers from Maya) were borrowed models.